Banni Toujour


== Created Using Wizards of the Coast D&D Character Builder ==
Banni Toujour, level 8
Elf, Ranger (Scout)
Ranger Wilderness Knacks Option: Beast Empathy (Ranger)
Ranger Wilderness Knacks Option: Watchful Rest (Ranger)
Two-Weapon Style Option: Spinning Axe Mastery
Level 4 Wilderness Knack Option: Ambush Expertise (Ranger)
Level 8 Wilderness Knack Option: Mountain Guide (Ranger)
Theme: Noble

STR 10, CON 14, DEX 20, INT 10, WIS 18, CHA 11

STR 10, CON 14, DEX 16, INT 10, WIS 14, CHA 11

AC: 25 Fort: 19 Ref: 22 Will: 20
HP: 61 Surges: 9 Surge Value: 16

Acrobatics +13, Dungeoneering +13, Nature +15, Perception +15, Stealth +13

Arcana +4, Athletics +3, Bluff +4, Diplomacy +4, Endurance +5, Heal +8, History +4, Insight +8, Intimidate +4, Religion +4, Streetwise +4, Thievery +8

Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Utility: Noble Presence
Elf Racial Power: Elven Accuracy
Ranger Utility: Aspect of the Charging Ram
Ranger Utility: Aspect of the Dancing Serpent
Ranger Attack: Dual Weapon Attack
Multiple Class Attack: Power Strike
Ranger Utility: Aspect of the Soaring Hawk
Ranger Utility 2: Invigorating Stride
Ranger Utility 5: Reactive Shift
Ranger Utility 6: Step of Morning Mist

Level 1: Weapon Proficiency (Gauntlet axe)
Level 2: Axe Expertise
Level 4: Elven Precision
Level 6: Two-Weapon Fighting
Level 8: Headsman’s Chop

Adventurer’s Kit
Marauder’s Hide Armor +2 x1
Boots of Adept Charging x1
Bracers of Mighty Striking (heroic tier) x1
Belt of Vigor (heroic tier) x1
Voran’s Eternal Chalk
Sun Globe
Potion of Healing
Climber’s Kit
Fine Clothing
Silk Rope (50 ft.)
Writing case
Cloak of Distortion +2 x1
Magic Gauntlet axe +2 x1
Vanguard Gauntlet axe +2 x1
== End ==


In the noble families of the Jeweled Court, it is not uncommon to see children that do not take well to the pampered, relaxed lifestyle that most of the Court-Dwellers are used to. Oftentimes, these children are raised in the court, but find later in life that they are not well suited for the proceedings. However, it is never in a family’s best interest to outright remove someone from the public eye, for what noble family would wish to be associated with roughness and cruelty?

Banni is one of these children. Born as the second child of the Toujour Family, an elven family of the Emerald court known for their ability to protect art pieces from the ravages of time, Banni spent his life looking up to Eladrin families and those of the brighter gem courts. Frustrated with his family’s inability to leave behind tradition, Banni soon took to training in dueling, commonly regarded as a ancient, barbaric ritual, but still a valid, albeit underused, method for gaining stature in the Jeweled Court.

These duels started off innocuous, but as time passed, Banni’s proficiency with his chosen dueling weapons, a pair of gauntlets with axe blades at the wrists, increased as well. He would never kill his opponent in a duel, but he would often leave them far more injured than was necessary. Ambition is, after all, a powerful tool and an even more powerful weapon.

The Toujour family, after being chastised by a family of the Sapphire court for their son’s actions, decided to take action and, temporarily at least, remove Banni from the realm of public scrutiny. They offered him an extended vacation, telling him that his time working for a man named Roth would help the family’s influence, and therefore power, grow. Banni, of course, agreed.

Now, Banni finds himself working for this Roth man, having spent much time with him under his employ. He still awaits his family’s summons to return, not realizing that these summons will likely never be coming. He has grown to find that he savors the thrill of adventuring, and yet also enjoys the comforts and dangers of the social atmosphere of the Naval Empire. It is only so long until Banni finds himself with another group of adventurers under Roth’s employ…

Banni Toujour

Deirailsa Rauthiss